Arts, Entertainment, & Design
The History of Gaming and Esports
This course covers the technologies and design principles behind video game development over the last 50 years and examines the cultural and economic impact of video games. Explore the current gaming and esports landscape while discussing the risks of gaming and identifying career opportunities.
- Price
- $129no card fees
- Grades
- 6–10recommended
- Modules
- 10in the outline
- Format
- Self-pacedstart any day
What students will do
- Examine the impact of video games on culture and the economy
- Discuss the risks and dangers of video games
- Identify career paths and opportunities in gaming
How self-paced CTE works
- Start any day. There is no cohort date — access begins as soon as enrollment is confirmed, and the student sets the pace from there.
- The History of Gaming and Esports is delivered as 10 modules, listed in full below, so you can see exactly what is covered before you pay.
- One payment of $129. No credit card processing fee, no subscription, and nothing charged later.
Course outline
10 modules, in order.
- 01Atari and the Introduction to Video Game History
- 02Nintendo and Game Boy
- 03Super Nintendo, Sega, and Computer Games
- 04PlayStation
- 05Xbox
- 06Wii, Kinect, and Active Gaming
- 07Mobile Games
- 08Augmented and Virtual Reality Gaming
- 09History and Current State of Esports
- 10Contemporary Issues in Esports
Enroll
Enroll in The History of Gaming and Esports
$129 total, with no credit card processing fee. You will receive an emailed confirmation with your reference number, the course, the details you submitted and the payment status — copied to our enrollment team.
Questions first? Contact us or email admin@edquillacademy.com.
The History of Gaming and Esports — questions
What grade levels is The History of Gaming and Esports for?
The History of Gaming and Esports is written for grades 6–10. Students outside that band can still enroll — email admin@edquillacademy.com and we will tell you honestly whether it is a good fit.
How much does The History of Gaming and Esports cost?
$129. That is the full price: no credit card processing fee is added at checkout, there is no subscription, and nothing is charged later.
How long does The History of Gaming and Esports take?
The course runs 10 modules. It is self-paced with no deadline, so most students work through it over a semester at a few hours a week — faster or slower is fine.
When can my student start The History of Gaming and Esports?
Any day. There is no cohort start date — access begins as soon as enrollment is confirmed, and the confirmation email arrives immediately after payment.
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